3D Graphics Programming with QuickDraw 3D 1.5.4
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You can use a rotate-about-point transform data structure to specify a rotate transform about an axis at an arbitrary point in space (for example, when calling the Q3RotateAboutPointTransform_NewData function). The rotate-about-point transform data structure is defined by the TQ3RotateAboutPointTransformData data type.
typedef struct TQ3RotateAboutPointTransformData {
TQ3Axis axis;
float radians;
TQ3Point3D about;
} TQ3RotateAboutPointTransformData;
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